Hello everyone! It's time for another development update on My Ordinary AR Life . We've been refining interactions to make the world more immersive and engaging...
The past few weeks, I've been working on a few things related to audio. I found some pretty neat SFX from freesound.org and Soniss' free GDC audio bundle archiv...
My Ordinary AR LIFE Alpha Dev Log - Designing Minigames and Creating Assets Devlog by Braeden Hammill __________________________________ Designing the Minigames...
Post by Rose Lazuli The Problem: How do we Playtest? This week, the team wanted to start playtesting so we could validate some ideas. While the team had been pu...
In the pre-production stage of My Ordinary AR Life, I was tasked with designing and implementing a critical aspect of our game: the VR/AR headset. This device a...
For the pre-production phase of My Ordinary AR Life, I’ve been tasked with building a simple dialogue system and sourcing SFX for the features we’ve solidif...
Devlog by Braeden Hammill Making a Change My team was having doubts about our core concept. Our main mechanic of plugging into things was confusing and any idea...
Post by Rose Lazuli (Naitoshadou) The Problem When the team returned to My Ordinary AR Life this semester, it became quickly apparent that the scope was far too...